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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Gallowmere Rorschach
Alpha Strategy The Unthinkables
35
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Posted - 2013.06.05 13:02:00 -
[1] - Quote
Octoven wrote:baz00ky wrote:Game developers should have a strong knowledge about how a computer game and computer generated effects, especially in a 3D environment, affect a human in different ways.
It is nothing about how shiny the animation looks or how awesome the new texture is.
Some effects have a strong impact on a human brain. In this case camera movement and zoom in/out without player interaction but from a personal point of view.
Not all player feel the same way so this will have an effect on like 30% of all players more or less strong of course.
And you guys who call us carebears, whiners, [put in some more] it is clearly that you know nothing about a human brain.
baz00ky To be quite frank...the human brain is still a mystery. Most doctors will agree to this. So I suppose it stands to reason that the possibility exist. Its difficult to predict the unpredictable. However, the way I understood from watching the fanfest stream and hearing them talk about this. The way it is coded in, you either get rid of it or keep it...there isnt any way to make it optional yet. That's not to say its impossible, but if they did, it certainly wouldnt make the point release for Odyssey...more likely winter.
If they didn't have a fallback plan, it shouldn't have been implemented, honestly. What if it had caused 'Incarna-esque' system problems? They couldn't have seen that one coming either, so that's not a valid excuse.
That being said, this gives me incentive to do one of two things: cancel sub (the most likely to get the issue fixed if everyone having a problem does it) or go live in J-space, since wormholers didn't get stuck with this garbage. Or, I guess I could do both for now, since my sub still has two months left on it, even after cancellation. |
Gallowmere Rorschach
Alpha Strategy The Unthinkables
37
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Posted - 2013.06.05 14:31:00 -
[2] - Quote
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Gallowmere Rorschach
Alpha Strategy The Unthinkables
38
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Posted - 2013.06.05 14:54:00 -
[3] - Quote
Roxxo I'doCocaine wrote:CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore This is a very disappointing attitude. Are you really trying to imply that CCP is incapable of implementing a toggle like we already have for camera shake and camera centering because the old lines of code have been removed? Or are you just trying to antagonize players who don't want your newly coded eye candy? I get that CCP coders are defensive about their new beautiful jump animation graphics, but your attitude sucks bro. Would you like some feedback from the players who don't have time to mess around on Sisi? Clearly you would not, but here it comes anyway: This new jump animation is disorienting and distracting. It has the subtlety and class of a pimped out El Dorado that won best in show for Mexico City. It quite literally jerks the players around in a manner so unpleasant as to encourage players to CLOSE THEIR EYES to avoid having to look at it repeatedly. The distraction is an unwelcome one. It feels like a mini-movie is being played to me against my will over and over again while I'm trying to play the game. The action for me is on the GRID not in the film shorts. It literally feels like I am being flushed down a toilet, or swallowed like a glass of water, when I jump now.I am all for the HTFU attitude when it comes to game balance issues. People who whine about their FOTM getting nerfed deserve no sympathy. However, this isn't a game balance issue. This is just eye candy distracting from the game, exactly like the (still) unfinished WIS. The main difference is the jump graphics are being repeatedly shoved straight down the throat of second-to-second undocked game play. I have no way to compare it, but it FEELS slower between jumps now for PVP. There are plenty of times when split seconds matter for someone trying to jump through a gate and cold warp. This is how PVP feels now: 1) Players: "Incursus landing on the gate at zero. Jumping through with him." 2) CCP: *SPIN* *FLUSH* "HEY LOOK AT OUR NEW OUTLANDISH JUMP GRAPHICS! AREN'T THEY COOL!!!?!?" 3) Players: "He's burning back to the gate, someone force him through... he's jumping, jump after him!" 2) CCP: *SPIN* *FLUSH* "HEY LOOK AT OUR NEW OUTLANDISH JUMP GRAPHICS! AREN'T THEY COOL!!!?!?" 5) Players: "Couldn't lock in time, he's warped to the X gate. Following in warp. Jumping behind him again." 6) CCP: *SPIN* *FLUSH* "HEY LOOK AT OUR NEW OUTLANDISH JUMP GRAPHICS! AREN'T THEY COOL!!!?!?" PROPOSED SOLUTION: Dump non-player-controlled movement (camera reorientation) entirely. Cut the tunnel graphics time in half. Or better yet, just go back to the old system and use the pretty new video sequence for promo videos. Oh...my...god... I hadn't even thought about gate games with this crap implemented. Can you imagine having to go through this once every 20 seconds or so for however long it takes to catch a repeated gatecrasher? Holy ****...ugh. |
Gallowmere Rorschach
Alpha Strategy The Unthinkables
41
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Posted - 2013.06.05 15:54:00 -
[4] - Quote
marVLs wrote:I wont believe anyone here that he's getting motion sickness from this effect So when warping around everything ok? MWD on frigate/ orbiting everything ok? Action games 10x faster/flashy than eve everything ok? But that one short, cool, not even medium flashy or very fast effect makes You feel bad? Just lol I got myself a little motion sicknes but this effect don't make me feel bad, i fly today and yesterday over 100jumps and watching at most of them (they just fantastic) and i feel perfect. Maybe stop lying, or don't sit 12h in game, move sometimes and You will feel better, because that's the cause of feeling bad, not jump effect. And some dudes saying "i do 50 jumps and feel bad" lol who make a lot of jumps and look at every one of them? Just don't be silly or some kind of ailing fat not moving ***** ffs This whole thing is stupid enough that it doesn't deserve a proper response, so I'll just go with this: zoom out is a wonderful thing. Also, who looks at each of 50 jumps? People traveling through hostile space looking for fights.
Christ, I got some derp on my shirt. I hope the smell will come out. |
Gallowmere Rorschach
Alpha Strategy The Unthinkables
44
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Posted - 2013.06.05 18:40:00 -
[5] - Quote
Stitcher wrote:Emu Meo wrote:CCP has said that the new jump effect is integrated into the system switch mechanic now, and so reverting it back would not only be a technical challenge, it would also waste a lot of dev time which could be spent on improving the game further instead of taking it back into the past as you are suggesting. And as I said, there are practical and simple things that the player can do to stop the sickness, seeing as it's most likely their posture and bad habits that are causing it in the first place. Funny how my posture and bad habits weren't a problem until yesterday. I'm pretty sure that alone negates your entire argument. |
Gallowmere Rorschach
Alpha Strategy The Unthinkables
44
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Posted - 2013.06.05 19:25:00 -
[6] - Quote
aya nasta wrote:Alex Alenterres wrote:This my very first post to the Eve forums and it seems the right time and place to do it.
+1 for the the option to turn off the jump animations
Same here. First time post. Would like an "off" switch for the animation. When people who have never used the forums before start showing up to complain about something, it's a pretty good indicator that CCP has **** the bed with a feature. |
Gallowmere Rorschach
Alpha Strategy The Unthinkables
55
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Posted - 2013.06.05 23:23:00 -
[7] - Quote
Tiven loves Tansien wrote:Strom Crendraven wrote:CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore Translation - Fu** you we don't care, just shut-up and pay us! Well, you guys still are paying them... right? Nope. Sub is cancelled until this animation can be turned off. I genuinely hope that doesn't translate into "permenant". |
Gallowmere Rorschach
Alpha Strategy The Unthinkables
56
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Posted - 2013.06.05 23:49:00 -
[8] - Quote
dark heartt wrote:So you are actually going to unsub over an animation? Well I guess each to his own, but that seems a little extreme to me. It's not extreme at all when I can't really play as is. I refuse to subscribe to the "just bring up the map" crap. I am a nullsec pvper who often flies CovOps. That gate time is always life or death for a CovOps if there is anything sitting on either side. |
Gallowmere Rorschach
Alpha Strategy The Unthinkables
60
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Posted - 2013.06.06 10:32:00 -
[9] - Quote
Kellzz wrote:Reading the thread, it seems its not the warp tunnel, but the camera rotation prior and after the jump that Is causing problems.
For me, it's actually both. They just play very well upon each other. Think of it kind of like the way a roller coaster is set up that has a slow, smooth curve in it right before plummeting you down a hill. They are made that way because the two factors amplify each other. |
Gallowmere Rorschach
Alpha Strategy The Unthinkables
60
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Posted - 2013.06.06 12:20:00 -
[10] - Quote
Kellzz wrote:Gallowmere Rorschach wrote:Kellzz wrote:Reading the thread, it seems its not the warp tunnel, but the camera rotation prior and after the jump that Is causing problems.
For me, it's actually both. They just play very well upon each other. Think of it kind of like the way a roller coaster is set up that has a slow, smooth curve in it right before plummeting you down a hill. They are made that way because the two factors amplify each other. like i said. do something about the sudden, uncontrollable camera movement, and you fix the motion sickness issue. without the camera movement, you have the same effect as warping though a planet. and i have never seen a thread about removing warp effects. And I will say this one more time (this makes eight now). You don't HAVE to see the tunnel animation of warping through a planet. If you are zoomed out to a high degree and looking from an angle that isn't behind the ship, almost all of the movement from warp cannot really be seen. You just see wispy "space wind" lines. If they want to allow complete camera control during gate jumps that would let me do this, great. However, I am sure an animation off option would be much easier. |
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Gallowmere Rorschach
Alpha Strategy The Unthinkables
65
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Posted - 2013.06.06 14:25:00 -
[11] - Quote
Ranger 1 wrote: Actually, due to the nature of how this effect is coded and linked to game mechanics, an "animation off" button is likely to be extremely difficult to code.
It's tied to fundamental game mechanics and resource handling, not a glitz effect like a turret animation or muzzle flash.
You folks really need to understand that some effects can not be made optional, they can only be changed in their entirety else they need to be completely redesigned from the ground up.
I think if they tweaked how the camera swing works a bit, perhaps slowing it down (that would take some experimentation) most people complaining would be satisfied... but I wouldn't count on it becoming optional.
I didn't say it would be easy. I said it would likely be easier than giving me complete camera control, or a total zoom out and look top down option. If that's not the case, it sounds like a severe lack of foresight, and they deserve the sub drop that will likely come with a definite "it's staying as is" answer. |
Gallowmere Rorschach
Alpha Strategy The Unthinkables
68
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Posted - 2013.06.06 14:44:00 -
[12] - Quote
Ranger 1 wrote:There are aspects in every game or other piece of software that you have ever used that are hard coded, and these are usually done that way for a reason (often having to do with them being linked to resource allocation during processor or memory intensive tasks). And no, it's highly unlikely they will see a loss in subs... just as they lost no subs the last few times threads like this cropped up for a few days after a new effect is introduced. /shrug They've already lost all of mine until it's changed, but I am one of those "annoy me, go **** yourself" kind of people. I have a feeling that a lot of the people bothered by this aren't voicing it here (I've seen several concerns in my alt's npc corp chat, for example), and new players will have much less quarrel with leaving over something like this than a multi-year veteran. |
Gallowmere Rorschach
Alpha Strategy The Unthinkables
71
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Posted - 2013.06.06 14:55:00 -
[13] - Quote
cyborgen wrote:The goal was 'immersion' and the result for some was 'motion sickness' ... maybe its time to introduce a 'Windows-type' ease of access center for members with visual sensibilities which will allow them to turn off the good stuff. I actually love the graphics as it brings in a much needed level of stress and immersion to what was becoming more of an intellectual exercise. You think this is bad... wait til the Oculus Rift helmet is integrated into Eve If wearing a glorified beer hat were ever made mandatory for this game, it would die a very violent death. That would have to be...what?...yes, optional. |
Gallowmere Rorschach
Alpha Strategy The Unthinkables
76
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Posted - 2013.06.06 15:53:00 -
[14] - Quote
Ranger 1 wrote:xavier69 wrote:yep it was harder for them to put spinning back in but if we scream loud enough they will do it =) I'm not sure that pointing out what is quite probably the most idiotic thing the EvE community allowed itself to get worked up about is doing much for your cause. You saw "idiotic". CCP saw "oh ****". We see how that worked out, eh? |
Gallowmere Rorschach
Alpha Strategy The Unthinkables
80
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Posted - 2013.06.06 16:31:00 -
[15] - Quote
cpu939 wrote:I must say that ccp did a great job with the animations but they for got one thing not everyone would want it.
the next mistake ccp did was replying to this post with the old code is gone. kinda reminds me of ccp before CQ with the you don't like it that's tough ****.
ccp where is your pr department for these kinds of posts? It hasn't reached PR department levels yet. Wait until this weekend. |
Gallowmere Rorschach
Alpha Strategy The Unthinkables
82
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Posted - 2013.06.06 17:08:00 -
[16] - Quote
Sister Sophia wrote:Still, you'd think they'd at least have something to say in response, apart from what we got at the very beginning of the thread. They're probably still taken aback by the fact that their pet fluff feature isn't being received so well. Where have I seen this before? |
Gallowmere Rorschach
Alpha Strategy The Unthinkables
84
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Posted - 2013.06.06 17:36:00 -
[17] - Quote
Ranger 1 wrote:Gallowmere Rorschach wrote:Ranger 1 wrote:xavier69 wrote:yep it was harder for them to put spinning back in but if we scream loud enough they will do it =) I'm not sure that pointing out what is quite probably the most idiotic thing the EvE community allowed itself to get worked up about is doing much for your cause. You saw "idiotic". CCP saw "oh ****". We see how that worked out, eh? Just because CCP made allowances for the idiocy doesn't make it any less idiotic. You are just further showing your lack of understanding in how the human brain works. People will often become attached to things, especially after spending large quantities of time with said things over a period of years. It may seem trivial to some, or even most, but when said thing is removed and/or replaced with something completely foreign, the reactions tend to be...disastrous. |
Gallowmere Rorschach
Alpha Strategy The Unthinkables
86
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Posted - 2013.06.06 17:58:00 -
[18] - Quote
marVLs wrote:Gallowmere Rorschach wrote:Sister Sophia wrote:Still, you'd think they'd at least have something to say in response, apart from what we got at the very beginning of the thread. They're probably still taken aback by the fact that their pet fluff feature isn't being received so well. Where have I seen this before? From what i see (and that smaaaaall number of topics/post on forum) more than 90% of players like new jump animations, and they don't cry. Don't sit 20cm from monitor 12h per day and maybe You will feel better ffs I'm glad CCP is driving this game not forum whiners Like I said before, wait until this weekend. Due to the nature of what we are dealing with, I just see it getting worse over time. I am not talking about people ho feel fine physically with it suddenly developing motion sickness. I am talking about plain old-fashioned annoyance. Note the "it was cool the first x number of times, but" posts. How about in two weeks? A month? Maybe after a few hundred jumps, you'll be right back here with the rest of us begging for a "dear god make it stop" button.
And for the record, I actually sit about 4 feet from my monitor, and it's only a paltry 15". |
Gallowmere Rorschach
Alpha Strategy The Unthinkables
104
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Posted - 2013.06.07 11:13:00 -
[19] - Quote
Maybelater Headache wrote:Shanlara wrote: in the selection windows (default top right corner) go into settings and turn of tracking camera (or whatever it's called) that will remove the motion sickness inducing direction crap when issueing jumps and warps, luckily that could be turned off, otherwise the game would be rather unplayable for quite a few people, including myself.
The tracking camera is by no means related to the new gate jump animation, so your "advise" is worth nothing. Why not log in and actually play the game? Because repeating often given (and incorrect) advice is the cool thing to do. It's far more entertaining to be wrong without even realizing it, than to actually play Eve, amirite? |
Gallowmere Rorschach
Alpha Strategy The Unthinkables
114
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Posted - 2013.06.08 11:03:00 -
[20] - Quote
CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,. Thanks for the acknowledgement Sisyphus.
Most of the problem seems to come from the camera pan into first person gate alignment when initiating the jump sequence.
However, not nearly as many (but still quite a lot, myself included) seem to be having a problem with the tunnel animation as well.
We do however, have camp three that has jumped into this: basically the people who are getting just plain irritated with the whole thing after X-number of jumps and want it off. |
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Gallowmere Rorschach
The Scope Gallente Federation
370
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Posted - 2014.06.30 12:37:00 -
[21] - Quote
Seeing as how I was one of the early (and perhaps too vocal) critics of this "upgrade", l can't help but be amused that it's still a problem after my year long...vacation. Admittedly, it's better than it used to be, but that's not saying much, considering that a loading bar and blackout functioned better on just about every level, other than "ohhh, shiny". |
Gallowmere Rorschach
The Scope Gallente Federation
370
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Posted - 2014.06.30 20:37:00 -
[22] - Quote
Khergit Deserters wrote:Interesting. This thread is still going after 93 pages and over 12 months.* 'Can we turn off the new jump animation?' doesn't seem like such a hot topic, but I guess you never know....
*#1 Posted: 2013.06.04 17:26 Heh...you haven't seen the half of it. There was, at that time, two other highly active threads (both 30+ pages, iirc) about the same thing, just worded a bit differently. This just happens to be the one that gained the lead and survived. |
Gallowmere Rorschach
The Scope Gallente Federation
370
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Posted - 2014.06.30 20:51:00 -
[23] - Quote
IIshira wrote:Let's make it longer by talking about how long it is lol If that worked, every teen male would need a wheelbarrow. |
Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
675
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Posted - 2014.08.12 12:11:00 -
[24] - Quote
Ria Nieyli wrote:Wait, there's a new jump animation? When did this happen? Just in case you are serious: This was a change from before your time, judging from your character age. The gate system used to just be a black screen and loading bar as the next grid loaded, as opposed to the "eternal tunnel" that we have now. It was changed in Odyssey, a bit over a year ago now. |
Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
677
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Posted - 2014.08.12 17:26:00 -
[25] - Quote
Frostys Virpio wrote:rofflesausage wrote:IIshira wrote:CCP isn't going to go back because that would be admitting they made a mistake... We all know CCP doesn't make mistakes.
I'm just surprised they couldn't come up with something better than "there is no old system anymore". What did they do... Destroy all saved files then use a MIB Neuralyzer on their employees so all traces were destroyed? It reminds me of "The dog ate my homework" story used by school children. The system is there. Just jump through a wormhole. That's all people want. So in a pure EVE-o fashion, we can tell all the people affected by this to go play in WH if they are not happy right? Jesus Christ...is that the new thing now? |
Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
679
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Posted - 2014.08.13 16:00:00 -
[26] - Quote
Frostys Virpio wrote: I'm pretty sure telling people to play a different way instead of asking for a change about something has been common for quite a long time here.
I was specifically talking about telling people to go to W-space. There were three comments from three different people, on three different topics, that made that exact statement that day. |
Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
865
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Posted - 2014.12.12 00:25:04 -
[27] - Quote
Abla Tive wrote:And another. I hate to say it, but I pretty much gave up on this idea long ago. I think the most insulting part, is that by turning off certain effects, you can disable the system change tunnel that you get from taking a jump bridge. However, apparently this isn't possible for gates. /facedesk |
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